While reversing the Galaxy Tab 2 sensors, I have been looking for a way to calculate the orientation vector from acceleration and magnetic field vectors: I've looked at any sensors implementation I could find and each time, this was being held into some proprietary component, to the point that the Galaxy Tab 2 has an user-space blob dedicated to this task (orientationd). Since I am not an expert at physics, I soon gave up on writing a free orientationd implementation, which was really a shame given the time I spent making the geomagnetic sensor work properly. I just realized that there was one last implementation I didn't look at, that is the free software user-space program for AKM8975. So many thanks to Asahi Kasei: I was able to reuse that code directly and it worked perfectly at first try. That's pretty amazing!
Quite some time ago, I was given the opportunity to receive a crowd-funded Galaxy S2 phone. Even though I was very thankful for it, I couldn't really focus on it at first since I had to handle other things on various other devices I was working on. It left me somehow sad as I felt that it was my duty to add proper Replicant support for it. Today, I'm proud to announce that the biggest part of the work to support it is over.
The modem (XMM6260)
At first, we had to add support for the modem, an XMM 6260 modem with a custom Samsung firmware. The modem protocol is what we call Samsung IPC, the very same as the one used in the Nexus S or Galaxy S. Our lower-layer library to handle it is libsamsung-ipc, that is shared between Replicant and SHR. So We had to add support for XMM6260 in libsamsung-ipc, along with Galaxy S2-specific bits. Thoughtfully, we designed the upper layer, Samsung-RIL (that is specific to Replicant) to work with libsamsung-ipc regardless of the device it's running on. Nowadays, the modem support is complete and we have working calls, messages and data. Anyway, modem features support is up to Samsung-RIL, so it's not Galaxy S2-specific.
The Audio CODEC (Yamaha MC1N2)
After doing a break in Galaxy S2 development, I finally got back to it, and started the 4.0 Replicant version for the occasion. Since the audio module was non-free in CyanogenMod, it was one of the key components to add support for. (What good is a phone if you can't get any sound out of it?) So after digging a little in the kernel code, it turned out that the Audio CODEC had an ALSA interface driver. That means PCM In/Out interfaces as well as Mixer controls. Only problem was that I still couldn't get any sound out of it using the TinyALSA test utils. After doing a bit of research, I found out about the /dev/snd/hwC0D0 node, that was implementing hardware-specific controls (via ioctl). After adding debug prints to it and with the help of some CyanogenMod developers, I was able to reimplement it on my Yamaha-MC1N2-Audio library. The ALSA part was done with a 4.0 update (call it a complete rewrite) of my TinyALSA-Audio library. The combination of the two made it possible to have sound with Replicant (including during calls). It is even used by CyanogenMod since version 10.1!
The sensors (K3DH accelerometer)
With modem and audio support, the Galaxy S2 was made usable as a phone. Thanks to the free hwcomposer module, it's very fast too, so I decided to use it as a main phone for a time, and frankly quite enjoyed the ride. The sensors were also relying on a non-free library, the one called libakm: AKM is the compass manufacturer. Nonetheless, it includes the bits to properly handle the K3DH accelerometer chip too. The situation is quite similar to the Nexus S sensors, and I was able to figure out the accelerometer part back then (it was a KR3DH) and implemented it in the libakm_free library. Since it was quite easy for Nexus S (libakm was just a passthrough), I gave it a try on the Galaxy S2. After tracing the K3DH kernel driver, I figured that the values returned by libakm were just the result of linear functions applied to the data returned by the kernel. I renamed libakm_free to Samsung-Sensors and added support for the K3DH there.
The cameras (M5MO/S5K5BAFX)
Galaxy S2 support was then already pretty decent, and I was kind of proud of myself. Though, it take a look at the Galaxy S2 characteristics, you'll see that one of its key features is the 8MP camera it embeds. And sadly, there was no usable camera module around. Though, it appeared to have a V4L2 driver, which is pretty standard and easy to implement. However, I feared that I'd have to face the same situation as audio: standard interface but only usable with a non-trivial interface aside. Once again, I traced the kernel driver and started implementing, step by step. After a couple weeks of work (I wrote the implementation from scratch and obviously couldn't spend time on it everyday), it appeared that the original non-free camera module was doing a lot of unnecessary output/overlay operations. So I decided to cut out the crap and get to the essential, that is only using the capture V4L2 interface. This comes with some issues such as the inability to resize/crop the output buffer, but I think I found acceptable workarounds for that. In the end, my camera module turned out to work quite well and is now fully-featured (except EXIF that is currently broken, but it's such a pain in the ass that I don't really want to get into it and fix things). I pushed the code on the Galaxy S2 device tree as well as on my personal Exynos Camera git repo.
Now the Galaxy S2 is supported as well as the Nexus S in Replicant and the missing (and doable) parts left are mainly GPS and compass. The compass is an AKM8975 chip. Some code was released by AKM for this chipset and even though my first attempts to make it work failed, I guess there is a way to have it working properly. I didn't renew my attempts since this is quite a detail and there is probably more important things to work on at the moment. That's for instance the GPS: it's a GSD4t chip, the very same as the Galaxy Nexus. It needs a firmware upload and uses a SiRF-derived protocol that does not seem to be documented anywhere. I hope we'll be able to figure it out somehow: it would be very nice to have GPS support on these two devices!
you may not: (a) copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK; or (b) load any part of the SDK onto a mobile handset or any other hardware device except a personal computer, combine any part of the SDK with other software, or distribute any software or device incorporating a part of the SDK.
These conditions seem totally unacceptable to me and are likely to cause a reaction such as calling the Android SDK proprietary from anyone who values software freedom. However, let's not stop there and let me get back to what is right before these statements in the license text:
You may not use the SDK for any purpose not expressly permitted by this License Agreement. Except to the extent required by applicable third party licenses,
The last sentence is the meaningful one: it means that basically, the restrictions are not applicable to software that is covered by another free software license. So that's basically how Google can avoid breaking other licenses terms. Moreover, Google is not the copyright holder for all of the software released in the SDK, so they basically have no right to apply such restrictions to it. Huh, we're safe, after all, the Android SDK still is free software. But wait, is it really? Are all the files shipped with the Android SDK proven to be free software? If that was the case, then why would Google waste some time writing down these terms if they actually do not apply to anything in the SDK? So that point gives us fair enough reasons to suspect that there is actually proprietary software in the SDK. Yet another good reason to release a free SDK such as the Replicant SDK. Now let's consider the Android SDK manager utility: it is designed, down to the source code, to check for plug-ins and updates from Google. If I recall correctly (once again, correct me if I'm wrong), there used to be a clear license statement for each components: the Google APIs were shown as non-free software in an explicit way and the emulator images were somewhat shown as containing mainly free software. Now Google changed all this, and all the components show the same EULA terms. Now how can the user make any difference between what's free and what's not in that components list? Sounds harder than it used to be, and like a problem to us. That's why the Replicant SDK won't check for new components from Google. So here are the reasons why we call the Android SDK proprietary and why we think that there is a problem with it. Even though not all of this is a sudden change, why would it be any less relevant to try and raise public awareness about the issues we've spotted?
2013-01-06 Update: I've checked the license of the individual software components shipped with the Android SDK and it turns out that all of them are covered by a free software license. What's the point of that overall proprietary license then?